As part of the FGC, I was confronted at the input lag problem in games and decided to conduct my own research on the topic. This eventually lead to the creation of the website inputlag.science which compiled all the results of this research.
It sparked two main sub-projects and plenty of local experiments. The first project was targeted at measuring the controller input lag. The second project was geared towards automating the measure of the latency using the interruption method.
This lead to the creation of two dedicated medium articles that were written before the creation of inputlag.science: